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Old Dec 16, 2006, 07:34 PM // 19:34   #1
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Default My Three Interrupting Builds

I know of three interrupting builds for a ranger, all which include elites. Here is my first:

Build No. 1

Atts are:
Expertise: 7
Wilderness Survival: 11
Marksmanship: 11
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Punishing Shot (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Weapons:
Vampiric Bow (Not compulsary)

Skill 4,5 and 6 are used as the calculated hit would be high. Look:
24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!


Build No. 2

Atts are:

Marksmanship: 11
Wilderness Survival: 14
Expertise:9
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Incendiary Arrows (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Skill 4,5 and 6 are used as the calculated hit would be high. Look:

24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!
Weapons:
Vampiric Bow (Not compulsary)

Build No. 3

Atts are:
Expertise: 9
Wilderness Survival: 14
Marksmanship: 11
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Practiced Stance (Elite)
4. Choking Gas
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Weapons:
Vampiric Bow (Not compulsary)


Happy Interrupting.
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Old Dec 16, 2006, 07:42 PM // 19:42   #2
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what about that nightfall interupting skill that recharges if u interupt thats the best interupting skill
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Old Dec 16, 2006, 07:44 PM // 19:44   #3
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drop mending - perhaps web of disruption go /Me or res
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Old Dec 16, 2006, 10:34 PM // 22:34   #4
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lol yeah, I think everybody will say the same thing about mending

Concerning Incendiary Arrows build, the problem is the duration of the skill. It would be a great skill if you could keep it up all the time, but you can't. The only viable option in my mind would to go R/Me and bring arcane mimicry and take a ranger hench in your team (Aidan/the other proph ranger - I forgot his name - have Practiced Stance) or another ranger with Practiced Stance (hero maybe?).

Concerning the CG build, I'd rather go R/W with an IAS - Flury probably.
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Old Dec 16, 2006, 11:21 PM // 23:21   #5
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the first build is just to crap for words srry to say...
1. youre current build does consume to much energy take 9 expertise
2. mending on a ranger?! are you used playing wammo? you only use 1 healing praying skill and sacrifice so much energy and dmg for it? if you wanna get rid of the vamp effect use none or use somthing better like watchfull...
3. to maximise interupting and dmg use 16 marks
4. about the dmg: if you realy want dmg use a vamp hornbow....
and youre dmg is kinda low for a interupt spike...

about the second it already existed but only used for dmg + interuption with fragility before it got nerfed A LONG time ago...

about the third its an standard chocking gas interupting build...

short said youre build are already known for long time and used and got nerfed in a way also a long time ago, you only customized them and made them even weaker then they already where after the balance....

edit:
these are the right builds:

Fragility shocker (R/Me)

ASRRQt2dzow4N+jZcTAyxaCA

Basic chocking gase interuptor (R/Mo)

AyIxNxz0401+GZTwB7IckJA

Ranger Spike (R/Me)

ASRRwuIGzcwYVn5FAbs7bBA

Last edited by Richo; Dec 16, 2006 at 11:27 PM // 23:27..
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Old Dec 16, 2006, 11:25 PM // 23:25   #6
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yeah, i see where you guys are getting. but which would you say is the best one. I personally think the Incendiary Arrows is the worst.
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Old Dec 16, 2006, 11:49 PM // 23:49   #7
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Quote:
Originally Posted by Richo
Basic choking gas interuptor (R/Mo)

AyIxNxz0401+GZTwB7IckJA
As Sir Mad pointed out, Choking Gas builds really shine with an IAS, which this one lacks. Any non-R/W Choking Gas build will either suffer from a lack of dependable IAS to take advantage of the spammable interupt, or it will have spread attributes to use Beastmastery IAS skills.

Last edited by XvArchonvX; Dec 16, 2006 at 11:53 PM // 23:53..
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Old Dec 17, 2006, 12:03 AM // 00:03   #8
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distortion? gg
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Old Dec 17, 2006, 04:42 AM // 04:42   #9
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Theres really no point using Punishing Shot (lets face it its half damage skill as it is) without high Marks. Hell why are you even running 11 Marks?! Even if i was using Magebane Shot i would have more than 11 Marks, you just have to keep in mind it recharges only if it hits a SPELL.

Fragility Spiking? Come on thats ancient history in the RA section. Like the Virulence Spiker. It really isn't that good.

I don't get why your saying a Vampiric Bow is ideal when your running 11 Marks. Vampiric is there for the extra unreducable kick if your going for all out damage. Zealous is there for non-damage based builds or high e-consumption builds.
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Old Dec 17, 2006, 06:22 AM // 06:22   #10
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I really wish people would stop posting builds with mending when using vamp weapons...it makes me want to leap through the tubes of the internet and slap them.

press f2 to turn off vamp--It's that easy.

For pure interrupt prowess, choking gas+practiced stance is the way to go. It's not a particularly strong template to play, but it's really easy and you can get aoe disruption, which is a plus. I'm perfectly content just playing through all of pve with a couple interrupts and barrage, mostly because rangers aren't particularly useful in pve--they're slightly ahead of mesmers, but warriors, minion masters, and post-factions searing flames eles are far superior for dealing damage.

If you just learn to interrupt properly, however, you don't really have to worry about tying up your elite with punishing, magebane, or practiced.
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Old Dec 18, 2006, 01:00 AM // 01:00   #11
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Quote:
Originally Posted by Richo
Basic chocking gase interuptor (R/Mo)

AyIxNxz0401+GZTwB7IckJA
Erm.. what the hell is that?
The basics of being an interupter is actually taking some interupt skills, it is not about sticking up PS+CG and just standing there spamming arrows. Sure CG helps but if your interupting you have to be looking for the skills that really have to be interupted that your spamming might not hit. Any interupt build must have Savage Shot and Distracting Shot imo. Focused shot? Forked Arrow? These are terrible skills for a CG. And Thom is right, you definetly need an IAS. Also you wont be doing much at all with only 9 Expertise, I pretty much always run 14 Exp in whatever I am doing unless it really isnt possible, it just makes good sense.

PS, CG, Savage, Distract, Flurry, Utility, Utility, Res.
14Exp, 10 Wild, 11 Marks. You dont need lots of wilderness to run CG because at 14 exp you get a really long PS boost.

At OP
You No1 Build is pretty basic Interupt,not great but not too bad, i would just whack up the exp and lose mending.
No. 2 Is useless really since Incendiary got nerfed ages ago its not worth taking.
No. 3Cg is pretty much the best, just whack up exp again and ditch mending.
You might wna consider dropping the vamp bow if its just for pve.

Last edited by Lykan; Dec 18, 2006 at 01:17 AM // 01:17..
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Old Dec 18, 2006, 01:42 AM // 01:42   #12
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I use basically 1 savage shot 2 distracting shot 3 punishing shot 4 troll urgent 5 apply poison or kindle 6 storm chaser 7 optional maybe a trap and 8 res sig as mine is a R/N.When switching to a R/Mo all I use is rebirth and that is it.
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Old Dec 19, 2006, 09:32 AM // 09:32   #13
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what Lykan said is true...

although... i don't think why you need Wilderness in an interrupter build... because of CG? as i recall it only interrupts spells.... spells that take long enough... might as well use magebane... spells that have less or equal of 1 casting time... you have more chances of interrupting them with DS or SS than with a regular attack with choking...

16 marks...15 expertise...

even punishing shot can make an appearance with these attributes...

and... why the heck all this discussion about bows?? flatbows are the best... put FW in one of the heroes (they make sure you have spirits up at all times) and you have the biggest range with the best fire rate AND lowest arc size because of the spirit...

this makes a good interrupt build if you take distracting and savage...
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Old Dec 19, 2006, 05:17 PM // 17:17   #14
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Quote:
Originally Posted by anshin
although... i don't think why you need Wilderness in an interrupter build... because of CG? as i recall it only interrupts spells.... spells that take long enough... might as well use magebane... spells that have less or equal of 1 casting time... you have more chances of interrupting them with DS or SS than with a regular attack with choking...
The point of CG is the AoE. It's not needed at all in most of the areas in PvE, but there are a few areas where it's a nice build. Gates of Pain for example: you're going to come across patrols of 2 dryders all the time and would better interrupt their MS. You can take 2 rangers with any build and a couple of interrupts, each targetting a different dryder and interrupting the most dangerous spells, but you need a good coordination for that, or you can take a single CG ranger who's going to interrupt 75% of the spells of both dryders, including the most dangerous spells (because of their long casting time).

However, I do agree such a build is not needed in most of the areas, and actually won't interrupt much more than another build with normal attacks and distracting/svage, at the cost of reducing your damage.

Last edited by Sir Mad; Dec 20, 2006 at 12:32 AM // 00:32..
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Old Dec 19, 2006, 06:29 PM // 18:29   #15
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This is what I use in PvP. Could work for you in PvE. If I don't have a monk, I'll run with this set. Gives you 630 HP to stop spikes and you're most likely not the primary target, so +6 regen from Trolls is fair. If you have a reliable monk, drop Trolls for something else.

R/? + Health Set
Expertise 13 (12 + 1 Expertise Hat)
Wilderness Survival 10 (9 + 1 WS rune)
Marksmanship 9 (0)

Weapon Set 1: Crippling Recurve bow of Fortitude, +5e
Weapon Set 2: Poisoning Recurve bow of Fortitude, +5e
Weapon Set 3: Dazing Short bow of Fortitude, +5e
Weapon Set 3: Negative Energy Set

[skill]Magebane Shot[/skill][skill]Savage Shot[/skill][skill]Pin Down[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill][skill]Resurrection Signet[/skill] + 1 Optional Slot

For the optional slot, you can use Web of Disruption as above.

If running with Concussion Shot as optional, take Read the Wind and switch to either a dazed Short Bow or Flat Bow.

Pin Down to stop target from running, Apply Poison for cover condition. Just camp the target and interrupt spells with Magebane Shot @ 2e. Interrupt actions with Savage Shot @ 5e.
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Old Dec 19, 2006, 06:33 PM // 18:33   #16
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For CG Interrupters, you could also use a R/W and use Flail for IAS as Flail won't cost you anything and is pretty easy to keep up.

For your reference:
[skill]Flail[/skill][skill]Flurry[/skill]
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Old Dec 19, 2006, 10:35 PM // 22:35   #17
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didn't thought of Gate of Pain... nice call sir mad... really thanks

i am not addicted enough to notice those things of spells and skills... that is why i like distracting shot so much.... it adds recharge time to any skill...


guess i'll have to spend more thinking into what i will be facing...
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Old Dec 26, 2006, 07:31 PM // 19:31   #18
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Look, I'm seriously interested in improving my builds... BUT which skill would you think is the best IAS??
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Old Dec 26, 2006, 07:32 PM // 19:32   #19
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Look, I'm seriously interested in improving my builds... BUT which skill do you think would be the best IAS??
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Old Dec 27, 2006, 07:04 AM // 07:04   #20
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Quote:
Originally Posted by The Far Shooter
Look, I'm seriously interested in improving my builds... BUT which skill do you think would be the best IAS??
In a barrage build, go with Flail. In any other bow build, I would reccomend Flurry or Frenzy if you are good at using a cancel stance. Flurry reduces your base damage from your weapon, but most damage is from damage buffs in most bow builds anyways (i.e. preps, attack skill damage bonuses, enchants, etc.). Frenzy is probably the best, but you need to be really wise on when you use it. Lightning Reflexes may work well for a cancel stance for Frenzy when taking damage to reduce damage taken and maintain the IAS.

Tiger's Fury used to be good, but is really pretty limited since it got nerfed a while back. Rampage as One is nice, but really is best suited for a R/W hammer ranger or a R/D scythe ranger. Lightning Reflexes is too short lived to be a really strong cancel stance, but works well to maintain an IAS when under pressure from enemies.
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